The only other thing I've done is get the Guard Dialog Overhaul mod for the SPIKE.esm file because the reproccer would not create a patch without it, even though the newest version of Immersive Armors does not requre it. This is just ignorance on my part. :), Press J to jump to the feed. Configure "Immersive HUD" mod in MCM. I now have SKYUI and Immersive Armors in the mod configuratino menu and improvement. They should mention if the use MCM or not. I have this problem too, the Better Vampires mod is not showing in MCM. The strange thing about this is that, as previously stated, the download took me a very long time, well beyond the time it should take to install a bundle of extra textures - the 15 minute time frame is definitely closer to that of which one would expect, say I don't know, a good hundred meshes and accompanying textures to download within? I also don't see it writing or being overwritten by any other mod in MO.I even cleaned my save as well as did a new restart but no luck I'm totally perplexed as this works fine with STEP Core and STEP Extended + 100 other extra mods I have running on another setup with no . Display almost any item found in the game - misc, potions, scrolls, soul gems, ingredients, books, keys, even static objects - if it exists in your LO, you can make it into a . Go to Maintenance->User Settings->Save. In contrast to boring copy and pasted armors, Immersive Armors focuses on visually enhanced armors, some with capes or custom models. 0.6.0 Delete .Ecksstra.esp and run the mod through Cathedral Assests Optimazer, Setup it like this MCM require SKSE to work, I'm assuming you have that and launching the game through skse64_loader.exe After that were the mods installed correctly? Do appreciate the suggestions though - thanks! You should have two plugins for immersive armors in your plugin list. I hope someone can help. New comments cannot be posted and votes cannot be cast. Is there something fairly simple I'm missing? -A Matter Of Time - Old version: works with iHUD, not bugged. Some mods not showing up in MCM Did a fresh install of Skyrim and installed my selection of mods. Read it somewhere here that putting setstage ski_configmanagerinstance 1 in the console would reload MCM and that the trick (for this issue only). Before you say anything I have tried exhaustively to find other topics and try to fix it. You currently have javascript disabled. You should have two plugins for immersive armors in your plugin list. A quick Research said me that there are Problems with older patches, this can't be a Problem for me, because I installed it yesterday for the first time I have installed: Immersive Armors Immersive Weapons UNP My System (if necessary) Nothing. :), Press J to jump to the feed. The LOOT Report requires Javascript to be enabled in order to function. Save settings. I recently downloaded SkyRe for the first time and when I got in game I noticed that none the immersive armors were showing up. I can collect them, give them to my followers, who then don them, but then I see their bare torsos. I was deleted skyrim.ini from skyrim path folder but this mod not apears! It may not be obvious. Maybe that's what you might need to do. Any help is much appreciated, thanks guys. Create an account to follow your favorite communities and start taking part in conversations. First off, thank you for the quick fix with my last problem regarding followers, I have had no issues with that since. Also while I am asking here does this problem have to do with me not having SPIKE.esm as suggested when I run BOSS? Let BOSS resort that. Did a fresh install of Skyrim and installed my selection of mods.At first, MCM was almost inoperable, unable to change hotkeys for the mods and so.Read it somewhere here that putting setstage ski_configmanagerinstance 1 in the console would reload MCM and that the trick (for this issue only).A few mods are still not showing and the only moment something similar happened was when I crashed a save last year.So, yes, it's a completely new save.As stated above, I've already tried setstage ski_configmanagerinstance and also the Jaxonz MCM Kicker - Jaxonz MCM. Enabled Tried going into the Mod Configuration to see if maybe something's wrong there, but there's not even an Immersive Armor option in the menu. 7 LOOT Version It is heavily inspired by Mod Configuration Menu for Fallout 4 (F4MCM). 2014-09-06, Plugin & Message Counts We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. All trademarks are property of their respective owners in the US and other countries. Would supply a screen cap, but I can't seem to get one while I'm in the game. Nahplugin should be making the armors showeven if purple. Note: There have been no changes in the Details tab since LOOT was last run for this game. I understand why the load order is significant, but I am unaware of which mods rely on other loading first. 4. Would that help? Basically, my problem is this - I've seen YouTubers play Skyrim modded, obviously. Hello. I don't know if the "MCM menu not showing mods problem" has been fixed yet but I had this issue too, but I think Icame across a possible fix by accidentdelete Skyrim.ini and start the game with skse as normal. I installed immersive armors with the NMM. Several functions may not work. It's best practice to install mods with MCM into new games. All rights reserved. Here I'll write a list of all my currently installed mods; I have GDM and Dynamic Snow myself and they don't have MCM menus. I then ran the latest version of LOOT. I see in the data folder there is no SPIKE.esm file. 0 Clean with, Note: Ragdolls will conflict with other mods that change the skeleton.nif. The only other thing I've done is get the Guard Dialog Overhaul mod for the SPIKE.esm file because the reproccer would not create a patch without it, even though the newest version of Immersive Armors does not requre . I installed SkyRe correctly and used the reproccer as well as Balbor and Steelsouls reproccer project and as far as I can tell everything is running just the way it is supposed to but somehow the armors are gone. The MCM menu doesn't even show up anymore. Don't warn me again for The Elder Scrolls V: Skyrim Special Edition View Page Cancel Uninstall immersive armors, load your save, wait 24 hours ingame, save again and close skyrim Now download scriptcleaner from nexusmods and use it on your save, the reinstall immersive armors and run loot. Display every piece of equipment on the player or NPCs, at once - 1h/2h swords and axes, maces, daggers, staves, bows, crossbows, shields and torches. Did you find out a fix? PS - The plugin in NMM is titled 'Hothtrooper44 armor ecksstra.esp' and the description reads 'Ecksstra textures for Immersive Armors'. Also where can I manually tweak the damage settings for all arrow and bolt types? Nada. When I enter via Launch SKSE, I encounter the new armors in gameplay, but they're all invisible. 74 Yeah, far as I can tell, none of those claim to have an MCM? 2. BadAss Get-Up Animation 1088 Bow Rapid Combo I Archer Combat Overhaul . The MCM menu doesn't even show up anymore. Active Plugins The spike thing is still in the BOSS sorting log, because the BOSS developers have stopped updating the masterlist. My MCM menu for SIC is gone or not loading, I followed exact STEP SRLE procedures from start to finish but it won't load. In the Mod Configuration Menu only 4 mods show, (immersive creatures, immersive armors, RND and SKYUI) but every other mod is missing from there 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial. I fixed it by actually downloading the MCM and running it along with SkyUI - no problems since then and menus usually show up after 2-3 mins for me. If you still don't have two plugins and two BSAs, you'll have to re-download. Upon a close scan of my plugin list i can conclude that, as far as I can tell, I have only the one plugin. what should i do? Any Suggestion how i can solve the Problem? Also, the Hothtrooper ekstra goes before immersive armours--you will have to hand place that. Fixed the MCM menu not showing up; Version 2.3. I had to put SkyUI above all other mods before it finally registered. My problem is that at level 15 I have yet to see a single piece from the mod. 5. Today I get the exactly same bug with that mod (Guards wear the vanilla gloves and boots), I realise that the conflict comes with a mod called "Cloaks of Skyrim", maybe you got the same mod install, if not that means you got a mod that directly interact with the guards armor. Hi there, i'm having a minor problem with configuring Immersive Armors 7.1 as no entry of it appears in the MCM menu. Masterlist Revision Fixed the Environment map on both Steel Claws; . Quite confusing, I must say, considering I've played with IA on my previous computer and had seen armors entering my game at even level 10. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Fixed the Spear Dagger in the Immersive Weapons patch to function correctly; By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I don't know why, but it has worked for me every time. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Profit! I recommend downloading manually through your browser as your browser has better checksums to make sure things get downloaded properly than the mod managers do. I'll download it and report back! I tried unticking ecksstra, but still no dice. Same thing happened to me, I had SkyUI and my IA would not show up under the MCM. Edit: I realized that since I installed and ran my game without MCM but still had the Immersive Armor mod It wasn't showing up as intended. I've used LOOT to sort my mods and they are as follows: 5 5 Lanterns Of Skyrim - All In One - Main.esm, 6 6 Unofficial Skyrim Special Edition Patch.esp, 8 8 Reverb and Ambiance Overhaul - Skyrim.esp, 10 a Immersive Sounds - Compendium.esp, 16 10 Hothtrooper44_ArmorCompilation.esp, 17 11 Hothtrooper44_Armor_Ecksstra.esp, 18 12 Skyrim Immersive Creatures Special Edition.esp, 30 1e Vivid Weathers SE - Extended Snow.esp, 31 1f Vivid Weathers - Extended Rain.esp, 38 26 RealisticWaterTwo - FlowingLakes.esp, 254 FE 0 RealisticWaterTwo - Watercolor.esp, 254 FE 1 RealisticWaterTwo - Open Cities.es. Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. Perhaps not related at all, but some mcms menur would not show or will show wrongly if your game language if no in english, there is a solution for that, but you may want to try those advices described above first. Create an account to follow your favorite communities and start taking part in conversations. Install Immersive Armors in version: 8.1. First you should fix Immersive Armors because the SSE version wasn't done properly. Did you get the initialization message when you started the game and is the MCM showing up? Steampunk HUD Overlay also works on Forge now. It was simply in my magic tabs under a spell that adjusted the settings! Update* Just installed two or three new mods, I just hope they work, one is Take Notes. My problem is that i have Skyse and Skyrim Version 1.9.32 and I Even Installed SkyUI but when i go to forge i can see the names but nothing appears!! Errors Bumping this because I'm having the exact same issue and so far nothing has worked. Please re-enable javascript to access full functionality. AP Skyrim (works and has an MCM) A Matter Of Time (it has messed up and is not only not appearing but is stopping the compass from being seen) iHUD/Immersive HUD (works and has an MCM) Shooting Stars (works and has an MCM) Lordship (works but dosen't have an MCM) Moonpath to Elsweyr (works and I don't think it needs an MCM) And now, even if I disable SkyRe, the Immersive Armors will not show up in game. Clean with, Warning: Contains 61 ITM records, 8 UDR records and 1 deleted navmeshes. Something is conflicting with it causing that to happen. You do have to have some higher points into. :), Press J to jump to the feed. Quit to main menu 4. Warning: Original file was released before the Creation Kit (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. By clicking View Page, you affirm that you are at least eighteen years old. (who tf hasn't?) That usually works to reset the MCM menu and have missing mods show up again. Just popping in after a save-game corruption headache lead to the build andextreme grindof a new one. Some armors are in the game, the NPCs wear them and I can make some of them. Most apper in the MCM window including my immersive armor mod I had to delete and reinstall to make it show up, I did the same to immersive weapons the mod that's not showing up in there now and its not showing up, I payed for 3 hours yesterday and it didn't show up.

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